How Video Games Are Solving Real-World Issues

Video games have now become something beyond entertainment. With the video games emerging, new issues of society and nature are being voiced.

12/30/24  •  40 Views

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Video games have now become something beyond entertainment. With the video games emerging, new issues of society and nature are being voiced. Today, video games help raise social and environmental concerns, provoke feelings of empathy and inspire to change. With this powerful medium of educating and changing society, here is how the dynamic medium solves pressing global challenges.

1. Raising Environmental Awareness

Video games are now increasingly dealing with environmental issues, and most of them put the player in a position where they have to protect or restore ecosystems. Titles such as Eco and Beyond Blue allow players to explore the effects of climate change and marine conservation efforts. In Eco, players collaborate to build a sustainable civilization while balancing the impact of their actions on the environment, simulating real-world dilemmas. These games inspire greater understanding of ecological challenges through interactive storytelling.

2. Highlighting Mental Health

The gaming industry has made major strides in normalizing discussion about mental health. From Celeste to Hellblade: Senua's Sacrifice, games have developed themes of anxiety, depression, and psychosis. Most notably, Hellblade paints a vivid picture of what it is like to experience psychosis, supported by extensive research and consultation with mental health professionals. These games not only provide representation but also breed empathy, encouraging players to relate to and understand mental health struggles.

3. Social Inequality

Games are even tackling social justice, racism, and inequality. This War of Mine offers a harrowing depiction of civilian experience in wartime, challenging players to make complex moral choices to survive. Similarly, Papers, Please casts players in the role of an immigration officer in a fictional dystopia, drawing attention to some of the harshest realities of bureaucracy and refugee/immigrant ethics.

Through such experiences, players are faced with uncomfortable truths about societal inequities and the human cost of conflict.

4. Empathy through Storytelling

Empathy is a great tool for understanding real-world problems, and games are fantastic at putting players in someone else's shoes. Life is Strange really delves into bullying, suicide, and LGBTQ+ identity and asks players to play through emotionally charged scenarios. It makes these issues personal and interactive, which really gets at deepening understanding and connection and can even prompt conversations that go beyond the screen.

5. Fostering Civic Engagement and Education

Games such as Democracy and Civilization teach players governance, diplomacy, and history, so they think critically about leadership and societal development. Other initiatives, like Foldit, a puzzle game aimed at citizen science, empower the player to contribute to real-world scientific research, such as protein folding for disease cures.

6. Advocacy for Global Crises

Developers have utilized games to highlight humanitarian crises. Bury Me, My Love is an example of the journey of a Syrian refugee through text-based storytelling, where the displacement and challenges are portrayed through those who are displaced due to conflict. Such games make global crises personal for the players to understand the human stories behind the headlines.

Conclusion:

Video games are well poised to address real-life problems through immersive experiences, empathizing, educating, and making people aware of a situation. The developers of the video games are converting this entertaining medium into one that fosters social change through a blend of exciting gameplay with meaningful messages. With this industry growing by the day, its potential in terms of addressing global challenges and inspiring action is limitless. And each new game in a crusade will beautifully blur the lines between entertainment and advocacy.

 

 

 

 

 

 

 

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